Download the original PowerPoint presentation here: https://www.guerrilla-games.com/read/creating...
Download the original PowerPoint presentation here: https://www.guerrilla-games.com/read/creating-a-tools-pipeline-for-horizon-zero-dawn
Developing a new IP is a challenging process for a company's tools pipeline. Developing a new IP while changing to a new genre is even more challenging. At Guerrilla, they have done just that. With 'Horizon Zero Dawn', they transitioned from linear tactical first person shooters to a vibrant open world RPG, while completely rebuilding their tools pipeline from scratch. In this session, Dan Sumaili and Sander van der Steen explain how Guerrilla defined and implemented a framework that would provide a robust basis of functionality, on which they built an integrated game development environment. They present a clear picture of how the framework's capabilities took shape over time, by detailing systems they developed and how those systems interact. Redesigning Guerrilla's tools pipeline while in production was a significant risk, which paid off and greatly benefited the final quality of their game.