Magic as a Metaphor for Ubiquitous Computing [and Augmented Reality] - Mike Kuniavsky, 2007 "Someday we may wave accelerometer-enabled wands to summon search engine genies and encrypt mail with biometric rings, and it’ll all seem as comfortable as dragging a document to the trash."
In 2011 smart phones are bringing augmented reality & ubiquitous computing to everyone, everywhere through a "magic lens" Paranormal Activity: Sanctuary iPhone game. A Geo-Social, Massive Multiplayer, Augmented Reality Game by Ogmento
Augmented Realities are where a number of fields collide... ambient findability, urban psychogeography, narrative structures, ambient games and devices, 4d (time-space), explorations of place and memory, designed animism, enchanted objects and people, to mention just a few...
Back in the day we ran a camera the size of baby elephant on a railroad track to create magic - seamless blends of of virtual and physical reality
2010, Adriano Farano's Quadmented - AR for mobile story telling.
Location and Spatial Integration Location is more than a set of co- ordinates - "it comes into being through the activity of being there or going through that place, and not just a target or destination."
Can we build social augmented experiences with people at the center of their data? The Locker Project "it's almost like a multichannel mixer ....you start to create these federated sources of data where now you have a teacher data mining, in a safe manner, the sleep and health habits of all the students along with report card information. And you suddenly realize that Johnny is borderline diabetic and falls asleep at recess." (Alistair Croll)
TeleHash - a new protocol for the edge of the network
The challenge of making the invisible visible when many of the things that are interesting & significant to our lives don't look like much! Nanex: Crop Circle of the Day – Quote Stuffing and Strange Sequences.
Immaterials: light painting WiFi film by Timo Arnall, Jørn Knutsen and Einar Sneve Martinussen.